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BleedingEdge: KStars maxing out compvis CPU - by: NickK

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Running in a Virtualbox VM, the compvis process is going nuts. Virtual box VMs have 128MB video memory, with no 3D acceleration.




Is there a way to seperate the render update vs the model within Kstars? So that the rendering for the skymap is only updated every X seconds (i.e. realtime through to every 5 minutes)? During standard capture or use I don't need to waste the CPU time. This would make kstars much more small device friendly.

<kstars sky render> --> [image] --> compvis --> screen

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